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The simulation game or simply game is simulation or reenactment of various activities or "real life" in the form of a game for various purposes: training, analysis, or prediction. [1]Well-known examples are war games, business games, and roleplay simulation.
Such activities originate in the human prehistory of games deduced by anthropology from observing primitive cultures, where children's games in a significant degree mimic activities of adults: hunting, warring, nursing, etc.
Starting from three basic types of strategic, planning and learning exercises: games, simulations and case studies,- a number of hybrids may be considered, among which are simulation games and simulation games used as case studies.[2]
The comparisons of the merits of simulation games versus other teaching techniques have been carried out by many researchers and a number of comprehensive reviews have been published.[3]
See also[]
- Business simulation
- Business game
- Computer games
- Computer simulation
- International Simulation and Gaming Association (ISAGA)
- Simulations and games in economics education
- Simulation video game
References[]
- ↑ "Simulations: A Handbook for Teachers and Trainers", by Ken Jones, 1995, ISBN 0749416661, p. 21
- ↑ Danny Saunders, Jacqui Severn, "Simulation and Games for Strategy and Policy Planning", p. 20
- ↑ "Games and Simulations to Enhance Quality Learning", 1996, ISBN 0749418664, p. 50
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